Here is some Organic Modelling done in 3ds max in low poly to meet the mobile game requirements. Than i just export it in Mud box to add some details in model and the texture. And i also found out mud box is the easy and simple solution for solving the seam problems while texturing your character if you unwrapped your model in symmetry. Also tried to play with the mud box shaders and lights to get the best and interesting results. You can find both the meshes results the Low Poly (with normal map) and the High Poly.